Thursday, March 22, 2012







4th Meeting for today.

1)Coding for disappearing cloud platforms, moving cloud platforms, hidden tiles for the pieces of golden egg, time based crumbling platforms to be done.

2)Level design has been done and discussed with. Level will be split into 3 different rooms to represent different sections of the beanstalk, top, middle and bottom. Bottom level will be the ending point of the game. Last level was inspired by a game called Beanstalk Bandits, decided to integrate a part of the level design into our own game.

Game user interface has been designed. Considerations within the design itself, what are we going to put in there. Decide what score system are we going to use. Controls for the game itself confirmed, 4 arrows keys and spacebar.

3)Interface for game needs to be designed. I have roughly done a rough sketch of what the interface can look like. Design ingame objects like the golden coins, a bag of golden coins and 3 different pieces of a golden egg.

Touchup on background done, animation for crumbling platforms, enemy AI such as the spider and butterfly needs to be done. For the spider, animate the legs to make it seem that it goes up and down. For the butterfly, animate the flapping of its wings.



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